Figma to React, without the plugin output.

Converters give you a div soup nobody can maintain. This is a typed, documented React component library that matches the file and survives the next ten screens.

TYPICALLY 2-4 WEEKSFIXED PRICE FROM $3,500REPLY IN 12 HOURS

The symptom

"It works, but next to our competitor it feels cheap."

You stop losing signups to a better-looking rival. Pixel-faithful Figma to React components, plus the motion layer that makes software feel expensive - fast on a mid-range Android, not just your laptop.

What lands in your accounts

Figma → React, pixel-faithful
Documented component library
360px → ultrawide
60fps motion budget
WCAG 2.2 AA contrast & focus
Core Web Vitals in green

How it runs

  1. Audit the file

    I list what the design is missing before quoting: empty states, error states, loading, the breakpoints nobody drew.

  2. Set the tokens

    Type scale, spacing, colour roles and motion rules land in the repo first, so screen ten looks like screen one.

  3. Build the components

    Typed, named, every state built, tested from 360px to ultrawide on a throttled mid-range Android.

  4. Prove the numbers

    Core Web Vitals measured throttled, contrast and focus checked against WCAG 2.2 AA, both reported before handover.

The terms

TYPICALLY
2-4 WEEKS
FIXED PRICE FROM
$3,500
12H REPLYFIXED PRICE30-DAY BUG COVERREFUNDABLE START

Before you ask

Our designer left - can you work from what we have?

Yes. Figma, a Sketch export, or just the live site and screenshots. Where the source is missing states, I design them and get them approved before building.

Will it still feel fast on a cheap Android phone?

That's the device I test on, not my laptop. Motion runs inside a 60fps budget and Core Web Vitals are measured throttled before handover.

Do we get components, or just the pages?

A documented component library in your repo - named, typed, every state built - so your team ships the next ten screens without me.

Can you match our brand without a design system?

I derive one as I go: type scale, spacing, colour roles and motion rules, written into the repo so the next screen doesn't drift.

The other three